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Convergence of Milstein Brownian bridge Monte Carlo methods and stable Greeks calculation., , and . CoRR, (2019)Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality., , and . VR Developer Gems, A K Peters/CRC Press, (2019)The effect of avatar realism in immersive social virtual realities., , , , , and . VRST, page 39:1-39:10. ACM, (2017)Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions., , , , and . ISMAR Adjunct, page 103-108. IEEE, (2018)Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures., , , , , and . Mensch & Computer, page 21-30. GI / ACM, (2019)Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach., , , , and . SUI, page 69-73. ACM, (2018)Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness., , , , and . VR, page 743-744. IEEE Computer Society, (2018)A simplified inverse kinematic approach for embodied VR applications., , , , , and . VR, page 275-276. IEEE Computer Society, (2016)Avatar realism and social interaction quality in virtual reality., , , , , , and . VR, page 277-278. IEEE Computer Society, (2016)FaceBo: Real-time face and body tracking for faithful avatar synthesis., , , , and . VR, page 225-226. IEEE Computer Society, (2016)