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Inclusive avatars in the Metaverse : learning from the lived experiences of people with disabilities

, , , , , , , and . The journal of strategic information systems, 34 (4): 101935 (2025)
DOI: 10.1016/j.jsis.2025.101935

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Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality, , , , , and . 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 802-807. Piscataway, IEEE, (2022)VR Collaboration in Large Companies : An Interview Study on the Role of Avatars, , , , and . 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 139-144. Piscataway, IEEE, (2021)The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics., and . VisBIA@ AVI, page 12--21. (2018)A study on the influence of situations on personal avatar characteristics, , , and . Visual computing for industry, biomedicine, and art, (2024)Supplemental Material for "A Large-Scale Quantitative Analysis of Avatars in VR and AR", , and . Dataset, (2026)Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR, , , , , , , and . Software, (2024)Related to: Katrin Angerbauer, Phoenix Van Wagoner, Tim Halach, Jonas Vogelsang,Natalie Hube, Andria Smith, Ksenia Keplinger, and Michael Sedlmair. 2024.Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR. In The 26th International ACMSIGACCESS Conference on Computers and Accessibility (ASSETS ’24), October27–30, 2024, St. John’s, NL, Canada. ACM, New York, NY, USA, 15 pages. doi: 10.1145/3663548.3675601.Facilitating exploration on exhibitions with augmented reality., , and . AVI, page 64:1-64:3. ACM, (2018)Mixed Reality based Collaboration for Design Processes, , , and . i-com, 19 (2): 123-137 (2020)Using Expressive Avatars to Increase Emotion Recognition : A Pilot Study, , and . CHI EA '22 : Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, page 260. New York, Association for Computing Machinery, (2022)Is it Part of Me? : Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR, , , , , , , and . ASSETS '24 : Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, page 54. New York, Association for Computing Machinery, (2024)