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A simplified inverse kinematic approach for embodied VR applications.

, , , , , and . VR, page 275-276. IEEE Computer Society, (2016)

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Optimized Continuous Collision Detection for Deformable Triangle Meshes., and . Journal of WSCG, 15 (1-3): 25-32 (2007)Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms., , and . ISMAR Adjunct, page 415-416. IEEE, (2018)Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU., and . WSCG (Full Papers), page 31-46. (2005)SVEn - Shared Virtual Environment., , , and . Eurographics (Education Papers), page 43-44. Eurographics Association, (2015)Interaction-free dressing of virtual humans., , , and . Computers & Graphics, 27 (1): 71-82 (2003)Interactive Animation of Cloth Including Self Collision Detection., , and . WSCG, (2003)An evaluation of smartphone-based interaction in AR for constrained object manipulation., , , , and . VRST, page 69:1-69:2. ACM, (2018)SIAMC: a socially immersive avatar mediated communication platform., , , , , and . VRST, page 357-358. ACM, (2016)Socially immersive avatar-based communication., , , , and . VR, page 259-260. IEEE Computer Society, (2017)Virtual Try-On., , , , , , , , , and . Informatik Spektrum, 27 (6): 504-511 (2004)