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Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces., , , , and . W4A, page 13:1-13:10. ACM, (2018)Future Person Localization in First-Person Videos., , , and . CVPR, page 7593-7602. IEEE Computer Society, (2018)Modeling Social Group Communication with Multi-Agent Imitation Learning., , and . CoRR, (2019)Discovering Objects of Joint Attention via First-Person Sensing., , , and . CVPR Workshops, page 361-369. IEEE Computer Society, (2016)Learning Spatiotemporal Gaps between Where We Look and What We Focus on., , and . IPSJ Trans. Computer Vision and Applications, (2013)Client Selection for Federated Learning with Heterogeneous Resources in Mobile Edge., and . CoRR, (2018)Crowd Density Forecasting by Modeling Patch-based Dynamics., , , and . CoRR, (2019)Mental Focus Analysis Using the Spatio-temporal Correlation between Visual Saliency and Eye Movements., , , and . JIP, 20 (1): 267-276 (2012)Recognizing Micro-Actions and Reactions from Paired Egocentric Videos., , and . CVPR, page 2629-2638. IEEE Computer Society, (2016)Privacy-Preserving Visual Learning Using Doubly Permuted Homomorphic Encryption., , , and . CoRR, (2017)