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Multi-Actor Fabrication for Digital Timber Construction, , , , , , and . Digital Design Reconsidered : Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), 1, page 417-426. Brussels, eCAADe, (2023)Merging architectural design and robotic planning using interactive agent-based modelling for collective robotic construction, , , , , , , , , and 97 other author(s). 11 (2): 253--268 (2024)RagRug : A Toolkit for Situated Analytics, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)Configuring augmented reality users: analysing YouTube commercials to understand industry expectations, , , , and . Behaviour & Information Technology, 43 (2): 371–386 (January 2024)Multi-Akteur-Fabrikation im Bauwesen, , , , , , , , , and . Bautechnik, 100 (10): 637-647 (2023)An implementation and evaluation of large-scale multi-user human–robot collaboration with head-mounted augmented reality, , , , , , , , , and 2 other author(s). Advanced Engineering Informatics, (September 2025)Sitting Posture Recognition and Feedback : A Literature Review, , , , , and . CHI '24 : Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, page 943. New York, Association for Computing Machinery, (2024)Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial Robots, , , , and . SUI '23 : Proceedings of the 2023 ACM Symposium on Spatial User Interaction, page 18. New York, Association for Computing Machinery, (2023)Mixing and Matching: Instruction Conveyance for Collaborative Tasks Using Asymmetric Augmented Reality Setups, , , , and . 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), page 1072-1078. (2025)Visualization for Architecture, Engineering, and Construction : Shaping the Future of Our Built World, , , , , , , , , and 1 other author(s). IEEE computer graphics and applications, 217 (May): 110624 (2022)