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Revisiting Hybrid Input Devices for Immersive Analytics

, , , , , , , and . Human Factors in Immersive Analytics Workshop at IEEE VIS 2025, Vienna, (November 2025)

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Augmented reality browsers: essential products or only gadgets?, , and . Commun. ACM, 56 (11): 34-36 (2013)Extended investigations of user-related issues in mobile industrial AR., , , , , , , , , and . ISMAR, page 229-230. IEEE Computer Society, (2010)A Capacitive-sensing Physical Keyboard for VR Text Entry., , , , , and . VR, page 1080-1081. IEEE, (2019)HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking., and . CHI, page 3966-3971. ACM, (2017)SmartReality: Integrating the Web into Augmented Reality., , , and . I-SEMANTICS (Posters & Demos), volume 932 of CEUR Workshop Proceedings, page 48-54. CEUR-WS.org, (2012)Towards Interaction Around Unmodified Camera-equipped Mobile Devices., , , , and . CoRR, (2017)Effects of Hand Representations for Typing in Virtual Reality., , , , , and . VR, page 151-158. IEEE Computer Society, (2018)Accented Character Entry Using Physical Keyboards in Virtual Reality, , , , , , and . 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 662-670. IEEE, (2024)The utility of Magic Lens interfaces on handheld devices for touristic map navigation., , , , and . Pervasive and Mobile Computing, (2015)Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality., , , and . IEEE Trans. Vis. Comput. Graph., 23 (6): 1706-1724 (2017)