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Stuttgarter Symposium für Produktentwicklung - Agilität und kognitives Engineering

, , , , , and (Eds.) Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAO, Stuttgart, (2019)

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Weiterbildung und Kompetenzentwicklung für die Industrie 4.0., , and . Handbuch Industrie 4.0 (1), Springer, (2017)VILAGE Virtueller Layoutgestalter, and . Virtual Reality, (1993)ELAB 2.0. Wirkungen der Fahrzeugelektrifizierung auf die Beschäftigung am Standort Deutschland: Abschlussbericht, 15. November 2018, , , , , , and . Fraunhofer IAO, Fraunhofer Institute for Industrial Engineering IAO, Stuttgart, 2. Aufl. edition, (2019)VR in Space-and Building-planning, and . Proceedings of the Virtual Reality Vienna, (1993)Strukturstudie BWe mobil 2015 : Elektromobilität in Baden-Württemberg, , , , , , , , and . e-mobil BW GmbH, Stuttgart, (2015)OFFICE 21-25 - inventing an interactive creativity landscape., , and . HCI, page 658-662. Lawrence Erlbaum, (2001)New Techniques for Interaction in Virtual Worlds - Contents of Development and Examples., and . HCI (2), page 687-692. Elsevier, (1993)0-444-89540-X.Intuitive Human-Computer Interaction-Toward a User-Friendly Information Society., , and . Int. J. Hum. Comput. Interaction, 14 (1): 1-23 (2002)Increasing Information Worker Productivity through Information Work Infrastructure., , , and . HCI (15), volume 5624 of Lecture Notes in Computer Science, page 39-48. Springer, (2009)Planning of Orthopaedic Surgery in Virtual Environments by the Example of Osteotomy, , , and . Interactive Technology and the New Paradigm for Healthcare, (1995)