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Volume rendering in a virtual environment, , , and . Springer, (2001)Evaluation of a collaborative volume rendering application in a distributed virtual environment, , , and . Proceedings of the 8th Eurographics Workshop on Virtual Environments (EGVE), page 113--122. WIT Press, (2002)Research Issues in ArchITectural Game Design.. DiGRA Conference, (2005)Towards personalised, gamified systems: an investigation into game design, personality and player typologies., , and . IE, page 7:1-7:6. ACM, (2013)Contextual Inquiry of Future Commuting in Autonomous Cars., , and . CHI Extended Abstracts, page 3122-3128. ACM, (2016)Madness & Virtuality: An Approximation., and . Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications, page 63-74. Peter Lang, (2001)Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists., , and . Pervasive, volume 5013 of Lecture Notes in Computer Science, page 244-261. Springer, (2008)A context-based design process for future use cases of autonomous driving: prototyping AutoGym., , , , and . AutomotiveUI, page 265-272. ACM, (2015)Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.. DiGRA Conference, (2003)Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving., , and . AutomotiveUI (adjunct), page 2:1-2:5. ACM, (2014)