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Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings

, , , , , , , , , , , , , and . IEEE Transactions on Visualization and Computer Graphics, 31 (10): 9104-9123 (2025)
DOI: 10.1109/tvcg.2025.3589283

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VRMController: an input device for navigation activities in virtual reality environments., , , , and . VRCAI, page 455-460. ACM, (2016)Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality., , , , , and . VR, page 1036-1037. IEEE, (2019)Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings, , , , , , , , , and 4 other author(s). IEEE Transactions on Visualization and Computer Graphics, 31 (10): 9104-9123 (2025)Target Selection in Head-Mounted Display Virtual Reality Environments., , , , , and . J. UCS, 24 (9): 1217-1243 (2018)Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality., , , , , , , , , and . VR, page 1405-1406. IEEE, (2019)Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments., , , , , and . ISMAR, page 143-152. IEEE, (2018)Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments., , , , and . Future Generation Comp. Syst., (2019)Fighting game artificial intelligence competition platform., , , , , and . GCCE, page 320-323. IEEE, (2013)User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments., , , , , and . HCIS, (2018)