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Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings

, , , , , , , , , , , , , and . IEEE Transactions on Visualization and Computer Graphics, 31 (10): 9104-9123 (2025)
DOI: 10.1109/tvcg.2025.3589283

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Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings, , , , , , , , , and 4 other author(s). IEEE Transactions on Visualization and Computer Graphics, 31 (10): 9104-9123 (2025)Collaborative hybrid virtual environment., , , , and . 3DUI, page 283-284. IEEE Computer Society, (2016)Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation., , and . 3DUI, page 203-204. IEEE Computer Society, (2017)EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control., , and . SVR, page 82-88. IEEE, (2018)DirectFlow: A Robust Method for Ocular Torsion Measurement., , , , , and . COMPSAC (1), page 300-305. IEEE, (2019)Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases., , , , , , and . COMPSAC (1), page 593-598. IEEE Computer Society, (2018)Evaluation of Selection Techniques on a Mobile Augmented Reality Game., , , and . SBGames, page 127-136. IEEE Computer Society, (2018)SculptAR: An augmented reality interaction system., , , and . 3DUI, page 260-261. IEEE Computer Society, (2017)