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Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems

, , and . Eurographics Symposium on Parallel Graphics and Visualization (EGPGV'06), (2006)

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Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers, , , and . Eurographics Symposium on Parallel Graphics and Visualization (EGPGV06), (2006)GPU-Based Edge Directed Image Interpolation, , and . Image Analysis (Proceedings of SCIA 2007) , volume 4522 of Lecture Notes in Computer Science, Springer, (2007)Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing, , , and . Eurographics Symposium on Parallel Graphics and Visualization (EGPGV07), Eurographics Association, (2007)A Hardware-Aware Debugger for the OpenGL Shading Language, , and . Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics Hardware, Eurographics Association, (2007)Adaptive Sampling in Three Dimensions for Volume Rendering on GPUs, , , and . Proceedings Asia Pacific Symposium on Visualization 2007, (2007)GPU-Based Streamlines for Surface-Guided 3D Flow Visualization, , , and . Proceedings of Vision Modeling and Visualization 2008 (VMV 2008), (2008)A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality., , , , and . IEEE Trans. Vis. Comput. Graph., 15 (4): 605-617 (2009)Spectral volume rendering using GPU-based raycasting., , , , , and . The Visual Computer, 22 (8): 550-561 (2006)Parallel visualization and compute environments for graphics clusters.. University of Stuttgart, (2010)Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware, , , and . Proceedings of IEEE Visualization '05, (2005)