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Shape Modeling with Sketched Feature Lines in Immersive 3D Environments., , and . SBM, page 127-134. Eurographics Association, (2010)Investigating User Response to a Hybrid Sketch Based Interface for Creating 3D Virtual Models in an Immersive Environment., , , , , and . GRAPP, page 470-477. SciTePress, (2015)Berührungslose 3D-Interaktion für das Modellieren und Skizzieren., and . Mensch & Computer Workshopband, page 537-540. Oldenbourg Verlag, (2012)Exploring Design Criteria for Intuitive Use., , , , , , , and . Mensch & Computer Workshopband, page 73-75. Logos Verlag, (2009)Tangible Interfaces in Virtual Environments.. GI Jahrestagung (2), volume P-94 of LNI, page 392-395. GI, (2006)Intuitive Use of User Interfaces - Definition und Herausforderungen., , , , and . i-com, 5 (3): 68-41 (2006)Intuitive Benutzung als Ziel in der Produktentwicklung., , , , and . Usability Professionals, page 205-208. Fraunhofer Verlag, (2007)Berührungslose und be-greifbare Interaktionen des 3D-Skizzierens., and . Mensch & Computer Workshopband, page 147-153. Oldenbourg Verlag, (2012)Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction., and . Tangible and Embedded Interaction, page 127-134. ACM, (2007)Cooking up real world business applications combining physicality, digitality, and image schemas., , and . Tangible and Embedded Interaction, page 239-246. ACM, (2008)