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Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands

, , , , and . Proceedings of the CHI Conference on Human Factors in Computing Systems, page 345:1–345:9. ACM, (2018)
DOI: 10.1145/3173574.3173919

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Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '16, , , , , and . Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '16, page 942--947. ACM Press, (2016)Towards Transparent Handheld See-Through Devices, , , , and . Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies, 2014., (2014)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 741-746. Springer, (2019)Avoiding the uncanny valley in virtual character design., , and . Interactions, 25 (5): 45-49 (2018)Virtual reality on the go?: a study on social acceptance of VR glasses., , , , and . MobileHCI Adjunct, page 111-118. ACM, (2018)The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions., , , , and . Mensch & Computer, page 11-20. GI / ACM, (2019)Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters, , , , , , and . Proceedings of the CHI Conference on Human Factors in Computing Systems-Extended Abstracts (CHI-EA), page 433-436. ACM, (2017)FaceMaker - A Procedural Face Generator to Foster Character Design Research, , and . Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)TUIs in the large : using paper tangibles with mobile devices, , , , , , , , , and 3 other author(s). Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, page 1579-1584. New York, NY, ACM, (2015)Implications of the uncanny valley of avatars and virtual characters for human-computer interaction. Universität Stuttgart, Stuttgart, Dissertation, (2018)