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Push2AR: Enhancing Mobile List Interactions Using Augmented Reality

, , , , , and . 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 671-680. IEEE, (October 2024)
DOI: 10.1109/ismar62088.2024.00082

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Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"., , , , , , and . MUM, page 529-535. ACM, (2018)A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices, , , , and . Mensch und Computer 2019 – Tagungsband (MuC), page 399-410. GI, ACM, (2019)Designing and Evaluating Interactions for Handheld AR. Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, page 100-103. New York, NY, USA, Association for Computing Machinery, (2023)Towards Asynchronous Hybrid User Interfaces for Cross-Reality Interaction, , , , , and . ISS'21 Workshop Proceedings: "Transitional Interfaces in Mixed and Cross-Reality: A new frontier?", (2021)Push2AR: Enhancing Mobile List Interactions Using Augmented Reality, , , , , and . 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 671-680. IEEE, (October 2024)Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces, , , , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 191-195. Los Alamitos, CA, USA, IEEE Computer Society, (October 2023)Using Digital Twins to Design and Evaluate Interactive Exhibitions: A Case Study with Handheld AR, , , , , and . Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, page 1-26. New York, NY, USA, ACM, (April 2026)Extending the Fishing Reel - Improving Multiple Object Selection in VR Using Transparency and a Resizable Pointer, , , , , and . Proceedings of the 1st International Conference on Human-Computer Interaction in the Alps, page 1-7. New York, NY, USA, ACM, (May 2026)Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities, , , , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 9-13. (2023)ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies, , , , , , and . CHI Conference on Human Factors in Computing Systems (CHI ’22), page 1-20. New York, NY, ACM, (2022)