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Eyetracking in 3D Umgebungen: methodische, ergonomische und neurowissenschaftliche Perspektiven., , , and . Mensch & Computer, page 327-330. Oldenbourg Verlag, (2011)How Does the Brain Represent Visual Scenes? A Neuromagnetic Scene Categorization Study., , , , and . MLINI, volume 7263 of Lecture Notes in Computer Science, page 93-100. Springer, (2011)Visual fixations and level of attentional processing., , , and . ETRA, page 79-85. ACM, (2000)Perception of Parallelism in Perspective Images., , , and . HCI (26), volume 434 of Communications in Computer and Information Science, page 373-378. Springer, (2014)Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects., , , and . VRST, page 233-236. ACM, (2016)The Analysis of Eye Movements in the Context of Cognitive Technical Systems: Three Critical Issues., , , and . COST 2102 Training School, volume 7403 of Lecture Notes in Computer Science, page 19-34. Springer, (2011)The Influence of the Stereo Base on Blind and Sighted Reaches in a Virtual Environment., , , , , , and . TAP, 12 (2): 7:1-7:18 (2015)Towards attention-centered interfaces: An aesthetic evaluation of perspective with eye tracking., , , , , and . TOMCCAP, 4 (3): 18:1-18:13 (2008)Evaluating requirements for gaze-based interaction in a see-through head mounted display., , , and . ETRA, page 91-94. ACM, (2008)Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects?, , , , and . VRST, page 307-308. ACM, (2016)