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A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke.

, , , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 222-233. Springer, (2014)

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From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke., , , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 222-233. Springer, (2014)Elements of Play for Cognitive, Physical and Social Health in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 296-313. Springer, (2013)cosy: sonics - A Mobile App to Explore Technology Reflection Among Students., , and . FMT, volume 2299 of CEUR Workshop Proceedings, page 17-24. CEUR-WS.org, (2018)The Salome Experience: Opera Live Streaming and Beyond., , , , , , , , and . CHI Extended Abstracts, page 728-737. ACM, (2016)Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 254-258. Springer, (2016)TMAP Design Cards for Technology-Mediated Audience Participation in Live Music., , , and . New Directions in Music and Human-Computer Interaction, Springer, (2019)Playful Technology-Mediated Audience Participation in a Live Music Event., , , , , , , , , and . CHI PLAY (Companion), page 437-443. ACM, (2017)TASK: Introducing The Interactive Audience Sensor Kit., , , , , and . Tangible and Embedded Interaction, page 448-454. ACM, (2016)Designing Interactive Audience Participation using Smart phones in a Musical Performance., , and . ICMC, Michigan Publishing, (2012)