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Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions.

, , , , and . ISMAR Adjunct, page 103-108. IEEE, (2018)

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The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements., , and . Computers in Human Behavior, (2016)Are you human? The engagement in real-time social interactions recruits the reward system., , , , , , and . CogSci, cognitivesciencesociety.org, (2013)Duration matters: Dissociating neural correlates of detection and evaluation of social gaze., , , , , , and . NeuroImage, 46 (4): 1154-1163 (2009)The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment., , , , and . Computers in Human Behavior, (2014)More than Usability: (Socio-)psychological Aspects in the Evaluation of Antromorphic Interface Agents., and . i-com, 0 (0): 26-31 (2001)Minds Made for Sharing: Initiating Joint Attention Recruits Reward-related Neurocircuitry., , , , , , , , and . J. Cognitive Neuroscience, 22 (12): 2702-2715 (2010)Influence of Ethnic Group-Membership and Gaze Direction on Emotion perception. An fMRI study., , , , and . CogSci, cognitivesciencesociety.org, (2013)Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions., , , , and . HCI (18), volume 8527 of Lecture Notes in Computer Science, page 461-470. Springer, (2014)Virtuelle Verkäufer. Die Wirkung von anthropomorphen Interface Agenten in WWW und e-commerce., , and . Mensch & Computer, page 297-206. Teubner, (2003)Effects of Embodied Interface Agents and Their Gestural Activity., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 292-300. Springer, (2003)