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Hardware-Based View-Independent Cell Projection

, , , and . IEEE Transactions on Visualization and Computer Graphics, (2003)

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Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids, and . Proceedings of IEEE Visualization '01, (2001)Hardware-Based Ray Casting for Tetrahedral Meshes, , , and . Proceedings of IEEE Visualization '03, (2003)Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data., , , , , , , and . IEEE Computer Graphics and Applications, 25 (5): 72-81 (2005)Level-of-detail volume rendering via 3D textures., , , , and . VVS, page 7-13. ACM / IEEE Computer Society, (2000)Hardware-Based Volume Ray Casting.. Eurographics (Tutorials), Eurographics Association, (2003)Hardware-Based View-Independent Cell Projection, , , and . IEEE Transactions on Visualization and Computer Graphics, (2003)Hardware-Based View-Independent Cell Projection, , and . Proceedings of IEEE Symposium on Volume Visualization 2002, (2002)Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering, , and . Proceedings of Computer Graphics International (CGI) 2004, (2004)Programmable Graphics Hardware for Interactive Visualization., , , , , , , and . Eurographics (Tutorials), Eurographics Association, (2002)Interactively Analysing Joint Simulations of Car Body Vibrations and Interior Acoustics, , , and . Proc. Sixth SIAM Conference on Geometric Design, (1999)