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Social weight: designing to minimise the social consequences arising from technology use by the mobile professional., , , and . Personal and Ubiquitous Computing, 7 (5): 309-320 (2003)Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration., and . ISMAR, page 317-318. IEEE Computer Society, (2003)An Object-Oriented Software Architecture for 3D Mixed Reality Application., and . ISMAR, page 247-. IEEE Computer Society, (2003)User evaluation of see-through vision for mobile outdoor augmented reality., , and . ISMAR, page 69-72. IEEE Computer Society, (2008)A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say?, , , , and . ICITA (2), page 265-270. IEEE Computer Society, (2005)Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment., and . Virtual Reality, 6 (3): 167-180 (2002)Which animation effects improve indirect manipulation?, and . Interacting with Computers, 14 (3): 211-229 (2002)Large Scale Spatial Augmented Reality for Design and Prototyping., , , , , and . Handbook of Augmented Reality, Springer, (2011)Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material., , , and . AUIC, volume 126 of CRPIT, page 77-86. Australian Computer Society, (2012)