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%0 Book Section
%1 shaderX4eissele
%A Eissele, Mike
%A Diepstraten, Joachim
%B Shader X4: Advanced Rendering with DirectX and OpenGL
%D 2006
%E Engel, Wolfgang
%I Charles River Media
%K 2006 vis(us) vis-gis visus visus:diepstra visus:eissele
%T GPU Performance of DirectX 9 Per-Fragment Operations Revisited
@inbook{shaderX4eissele,
added-at = {2017-10-25T15:47:43.000+0200},
author = {Eissele, Mike and Diepstraten, Joachim},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/269ee36ae5ae9a929658a8137c70fe905/mueller},
booktitle = {Shader X4: Advanced Rendering with DirectX and OpenGL},
description = {GPU Performance of DirectX 9 Per-Fragment Operations Revisited},
editor = {Engel, Wolfgang},
interhash = {d01c47daa2f311b7765f203a0a5b795f},
intrahash = {69ee36ae5ae9a929658a8137c70fe905},
keywords = {2006 vis(us) vis-gis visus visus:diepstra visus:eissele},
publisher = {Charles River Media},
timestamp = {2017-10-25T13:47:43.000+0200},
title = {GPU Performance of DirectX 9 Per-Fragment Operations Revisited},
year = 2006
}