We demonstrate a system for the visual analysis of eye movement data of competitive
and collaborative virtual board games two persons play. Our approach uses methods
to temporally synchronize and spatially register gaze and mouse recordings from two
possibly different eye tracking devices. Analysts can then examine such fused data
with a combination of visualizations. We demonstrate our methods for the competitive
game Go, which is especially complex for the analysis of strategies of individual
players.
%0 Conference Paper
%1 Munz2020
%A Munz, Tanja
%A Schaefer, Noel
%A Blascheck, Tanja
%A Kurzhals, Kuno
%A Zhang, Eugene
%A Weiskopf, Daniel
%B ACM Symposium on Eye Tracking Research and Applications
%C New York, NY, USA
%D 2020
%I Association for Computing Machinery
%K EXC2075 pn6
%P 1–3
%R 10.1145/3379157.3391985
%T Demo of a Visual Gaze Analysis System for Virtual Board Games
%U https://doi.org/10.1145/3379157.3391985
%X We demonstrate a system for the visual analysis of eye movement data of competitive
and collaborative virtual board games two persons play. Our approach uses methods
to temporally synchronize and spatially register gaze and mouse recordings from two
possibly different eye tracking devices. Analysts can then examine such fused data
with a combination of visualizations. We demonstrate our methods for the competitive
game Go, which is especially complex for the analysis of strategies of individual
players.
%@ 9781450371353
@inproceedings{Munz2020,
abstract = {We demonstrate a system for the visual analysis of eye movement data of competitive
and collaborative virtual board games two persons play. Our approach uses methods
to temporally synchronize and spatially register gaze and mouse recordings from two
possibly different eye tracking devices. Analysts can then examine such fused data
with a combination of visualizations. We demonstrate our methods for the competitive
game Go, which is especially complex for the analysis of strategies of individual
players.},
added-at = {2021-10-18T11:15:35.000+0200},
address = {New York, NY, USA},
author = {Munz, Tanja and Schaefer, Noel and Blascheck, Tanja and Kurzhals, Kuno and Zhang, Eugene and Weiskopf, Daniel},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2da830d9df7f1fbcbde334db07a9a6c7b/simtechpuma},
booktitle = {ACM Symposium on Eye Tracking Research and Applications},
day = 2,
doi = {10.1145/3379157.3391985},
interhash = {f598ebac63d1ab8f532fbb3a624ee49a},
intrahash = {da830d9df7f1fbcbde334db07a9a6c7b},
isbn = {9781450371353},
keywords = {EXC2075 pn6},
location = {Stuttgart, Germany},
month = {6},
pages = {1–3},
publisher = {Association for Computing Machinery},
series = {ETRA '20 Adjunct},
timestamp = {2021-10-18T09:15:35.000+0200},
title = {Demo of a Visual Gaze Analysis System for Virtual Board Games},
url = {https://doi.org/10.1145/3379157.3391985},
year = 2020
}