Recent research has demonstrated the benefits of mixedrealities for information visualisation. Often the focus lieson the visualisation itself, leaving interaction opportunitiesthrough different modalities largely unexplored. Yet, mixedreality in particular can benefit from a combination of differ-ent modalities. This work examines an existing mixed realityvisualisation which is combined with a large tabletop fortouch interaction. Although this allows for familiar operation,the approach comes with some limitations which we ad-dress by employing mobile devices, thus adding tangibilityand proxemics as input modalities
%0 Conference Paper
%1 hubenschmid2018employing
%A Hubenschmid, Sebastian
%A Zagermann, Johannes
%A Butscher, Simon
%A Reiterer, Harald
%B Proceedings of the Working Conference on Advanced Visual Interfaces (AVI)
%D 2018
%K from:leonkokkoliadis C01 2018 sfbtrr161
%P 1-4
%T Employing Tangible Visualisations in Augmented Reality with Mobile Devices
%U http://nbn-resolving.de/urn:nbn:de:bsz:352-2-1iooenfo4fofm8
%X Recent research has demonstrated the benefits of mixedrealities for information visualisation. Often the focus lieson the visualisation itself, leaving interaction opportunitiesthrough different modalities largely unexplored. Yet, mixedreality in particular can benefit from a combination of differ-ent modalities. This work examines an existing mixed realityvisualisation which is combined with a large tabletop fortouch interaction. Although this allows for familiar operation,the approach comes with some limitations which we ad-dress by employing mobile devices, thus adding tangibilityand proxemics as input modalities
@inproceedings{hubenschmid2018employing,
abstract = {Recent research has demonstrated the benefits of mixedrealities for information visualisation. Often the focus lieson the visualisation itself, leaving interaction opportunitiesthrough different modalities largely unexplored. Yet, mixedreality in particular can benefit from a combination of differ-ent modalities. This work examines an existing mixed realityvisualisation which is combined with a large tabletop fortouch interaction. Although this allows for familiar operation,the approach comes with some limitations which we ad-dress by employing mobile devices, thus adding tangibilityand proxemics as input modalities},
added-at = {2020-03-27T16:44:06.000+0100},
author = {Hubenschmid, Sebastian and Zagermann, Johannes and Butscher, Simon and Reiterer, Harald},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2d805b3a5c27c9960bcea04a559e13e37/sfbtrr161},
booktitle = {Proceedings of the Working Conference on Advanced Visual Interfaces (AVI)},
interhash = {2cf1af9b17c92e9ffe704e73f3af6b9f},
intrahash = {d805b3a5c27c9960bcea04a559e13e37},
keywords = {from:leonkokkoliadis C01 2018 sfbtrr161},
pages = {1-4},
timestamp = {2020-03-27T15:44:06.000+0100},
title = {Employing Tangible Visualisations in Augmented Reality with Mobile Devices},
url = {http://nbn-resolving.de/urn:nbn:de:bsz:352-2-1iooenfo4fofm8},
year = 2018
}