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Voronoi-Based Foveated Volume Rendering

, , , , , and . Proceedings of the Eurographics Conference on Visualization - Short Papers (EuroVis), page 67-71. Eurographics Association, (2019)
DOI: 10.2312/evs.20191172

Abstract

Foveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral visionoccurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame ratesby adapting rendering quality to the human visual system. Volume raycasting has unique characteristics, preventing a directtransfer of many traditional foveated rendering techniques. We present an approach that utilizes the visual acuity fall-off toaccelerate volume rendering based on Linde-Buzo-Gray sampling and natural neighbor interpolation. First, we measure gazeusing a stationary 1200 Hz eye-tracking system. Then, we adapt our sampling and reconstruction strategy to that gaze. Finally,we apply a temporal smoothing filter to attenuate undersampling artifacts since peripheral vision is particularly sensitive tocontrast changes and movement. Our approach substantially improves rendering performance with barely perceptible changes invisual quality. We demonstrate the usefulness of our approach through performance measurements on various data se

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Voronoi-Based Foveated Volume Rendering

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