Foveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral visionoccurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame ratesby adapting rendering quality to the human visual system. Volume raycasting has unique characteristics, preventing a directtransfer of many traditional foveated rendering techniques. We present an approach that utilizes the visual acuity fall-off toaccelerate volume rendering based on Linde-Buzo-Gray sampling and natural neighbor interpolation. First, we measure gazeusing a stationary 1200 Hz eye-tracking system. Then, we adapt our sampling and reconstruction strategy to that gaze. Finally,we apply a temporal smoothing filter to attenuate undersampling artifacts since peripheral vision is particularly sensitive tocontrast changes and movement. Our approach substantially improves rendering performance with barely perceptible changes invisual quality. We demonstrate the usefulness of our approach through performance measurements on various data se
%0 Conference Paper
%1 conf/vissym/BruderSBFWE19
%A Bruder, Valentin
%A Schulz, Christoph
%A Bauer, Ruben
%A Frey, Steffen
%A Weiskopf, Daniel
%A Ertl, Thomas
%B Proceedings of the Eurographics Conference on Visualization - Short Papers (EuroVis)
%D 2019
%E Johansson, Jimmy
%E Sadlo, Filip
%E Marai, G. Elisabeta
%I Eurographics Association
%K 2019 A01 A02 from:leonkokkoliadis sfbtrr161 visus visus:brudervn visus:ertl visus:freysn visus:schulzch visus:weiskopf
%P 67-71
%R 10.2312/evs.20191172
%T Voronoi-Based Foveated Volume Rendering
%U https://doi.org/10.2312/evs.20191172
%X Foveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral visionoccurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame ratesby adapting rendering quality to the human visual system. Volume raycasting has unique characteristics, preventing a directtransfer of many traditional foveated rendering techniques. We present an approach that utilizes the visual acuity fall-off toaccelerate volume rendering based on Linde-Buzo-Gray sampling and natural neighbor interpolation. First, we measure gazeusing a stationary 1200 Hz eye-tracking system. Then, we adapt our sampling and reconstruction strategy to that gaze. Finally,we apply a temporal smoothing filter to attenuate undersampling artifacts since peripheral vision is particularly sensitive tocontrast changes and movement. Our approach substantially improves rendering performance with barely perceptible changes invisual quality. We demonstrate the usefulness of our approach through performance measurements on various data se
%@ 978-3-03868-090-1
@inproceedings{conf/vissym/BruderSBFWE19,
abstract = {Foveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral visionoccurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame ratesby adapting rendering quality to the human visual system. Volume raycasting has unique characteristics, preventing a directtransfer of many traditional foveated rendering techniques. We present an approach that utilizes the visual acuity fall-off toaccelerate volume rendering based on Linde-Buzo-Gray sampling and natural neighbor interpolation. First, we measure gazeusing a stationary 1200 Hz eye-tracking system. Then, we adapt our sampling and reconstruction strategy to that gaze. Finally,we apply a temporal smoothing filter to attenuate undersampling artifacts since peripheral vision is particularly sensitive tocontrast changes and movement. Our approach substantially improves rendering performance with barely perceptible changes invisual quality. We demonstrate the usefulness of our approach through performance measurements on various data se},
added-at = {2020-10-09T12:31:46.000+0200},
author = {Bruder, Valentin and Schulz, Christoph and Bauer, Ruben and Frey, Steffen and Weiskopf, Daniel and Ertl, Thomas},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/26188636b58686d511eb46f1bb315ad3f/mueller},
booktitle = {Proceedings of the Eurographics Conference on Visualization - Short Papers (EuroVis)},
description = {Voronoi-Based Foveated Volume Rendering},
doi = {10.2312/evs.20191172},
editor = {Johansson, Jimmy and Sadlo, Filip and Marai, G. Elisabeta},
ee = {https://doi.org/10.2312/evs.20191172},
interhash = {7ef218b9e71e535a5c9d3b5f2ad0d644},
intrahash = {6188636b58686d511eb46f1bb315ad3f},
isbn = {978-3-03868-090-1},
keywords = {2019 A01 A02 from:leonkokkoliadis sfbtrr161 visus visus:brudervn visus:ertl visus:freysn visus:schulzch visus:weiskopf},
pages = {67-71},
publisher = {Eurographics Association},
timestamp = {2020-10-09T10:31:46.000+0200},
title = {Voronoi-Based Foveated Volume Rendering},
url = {https://doi.org/10.2312/evs.20191172},
year = 2019
}