Inproceedings,

Real-Time High-Resolution Visualisation

, , and .
Proceedings of the Eurographics Symposium on Vision, Modeling, and Visualization (VMV), page 127-135. The Eurographics Association, (2020)
DOI: 10.2312/vmv.20201195

Abstract

While visualisation often strives for abstraction, the interactive exploration of large scientific data sets like densely sampled 3Dfields or massive particle data sets still benefits from rendering their graphical representation in large detail on high-resolutiondisplays such as Powerwalls or tiled display walls driven by multiple GPUs or even GPU clusters. Such visualisation systemsare typically rather unique in their setup of hardware and software which makes transferring a visualisation application fromone high-resolution system to another one a complicated task. As more and more such visualisation systems get installed,collaboration becomes desirable in the sense of sharing such a visualisation running on one site in real time with another high-resolution display on a remote site while at the same time communicating via video and audio. Since typical video conferencesolutions or web-based collaboration tools often cannot deal with resolutions exceeding 4K, with stereo displays or with multi-GPU setups, we designed and implemented a new system based on state-of-the-art hardware and software technologies totransmit high-resolution visualisations including video and audio streams via the internet to remote large displays and back.Our system architecture is built on efficient capturing, encoding and transmission of pixel streams and thus supports a multitudeof configurations combining audio and video streams in a generic approac

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