In this work, we present a Virtual Laboratory providing a simulation framework for discrete many-body systems. Programs defining the dynamics of the system and instruments measuring on the simulation can be easily implemented within its own programming language, and can be linked and edited at run time. The system class that can be covered within this framework reaches from discrete difference equations over classical many-body problems is physics to research problems in image processing, allowing us to apply this laboratory in education and research.
%0 Conference Paper
%1 jeschke2009videoeasel
%A Jeschke, S.
%A Pfeiffer, O.
%A Richter, T.
%B GCC Conference Exhibition, 2009 5th IEEE
%D 2009
%K body computing;virtual detection;Laboratories;Lattices;Mathematical difference edge environment;physics;programming equations;discrete instrumentation;VideoEasel;discrete laboratory;Automata;Image language;research;virtual many model;Physics;Pixel problems;physics programmable simulation systems;education;flexible systems;many-body
%P 1-5
%R 10.1109/IEEEGCC.2009.5734279
%T VideoEasel --- A flexible programmable simulation environment for discrete many body systems
%U http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5734279
%X In this work, we present a Virtual Laboratory providing a simulation framework for discrete many-body systems. Programs defining the dynamics of the system and instruments measuring on the simulation can be easily implemented within its own programming language, and can be linked and edited at run time. The system class that can be covered within this framework reaches from discrete difference equations over classical many-body problems is physics to research problems in image processing, allowing us to apply this laboratory in education and research.
@inproceedings{jeschke2009videoeasel,
abstract = {In this work, we present a Virtual Laboratory providing a simulation framework for discrete many-body systems. Programs defining the dynamics of the system and instruments measuring on the simulation can be easily implemented within its own programming language, and can be linked and edited at run time. The system class that can be covered within this framework reaches from discrete difference equations over classical many-body problems is physics to research problems in image processing, allowing us to apply this laboratory in education and research.},
added-at = {2016-03-10T09:18:49.000+0100},
author = {Jeschke, S. and Pfeiffer, O. and Richter, T.},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/25dcaa7efa628e8a5c0c8b9e8658d31a2/thomasrichter},
booktitle = {GCC Conference Exhibition, 2009 5th IEEE},
doi = {10.1109/IEEEGCC.2009.5734279},
interhash = {d8d3e312453e9a40af2b97621e8db1e7},
intrahash = {5dcaa7efa628e8a5c0c8b9e8658d31a2},
keywords = {body computing;virtual detection;Laboratories;Lattices;Mathematical difference edge environment;physics;programming equations;discrete instrumentation;VideoEasel;discrete laboratory;Automata;Image language;research;virtual many model;Physics;Pixel problems;physics programmable simulation systems;education;flexible systems;many-body},
month = mar,
pages = {1-5},
timestamp = {2016-03-10T08:20:00.000+0100},
title = {{V}ideo{E}asel --- {A} flexible programmable simulation environment for discrete many body systems},
url = {http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5734279},
year = 2009
}